A Plague Tale: Requiem Review – A Sibling Love Story With Rats And Fire (PS5)

A Plague Tale: Requiem is the sequel to the excellent and unexpected hit A Plague Tale: Innocence released in 2019. The original had you following Amicia and Hugo, as they try to figure out exactly what’s happening to Hugo, why there’s suddenly an overabundance of sick rats, and what it all means for the future.

A Plague Tale: Requiem doesn’t differ from this simple formula, with us once again controlling Amicia, although this time the game opens in a much calmer and less parental way than the original.

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A Plague Tale: Requiem

Hugo is apparently well, the Macula (the name given to the disease that invades him) is at a standstill and almost inert, and Amicia and her younger brother try to make a living in their new home.

Of course, this peace doesn’t last long, and the Macula returns, and with it the copious amounts of rats. While the last generation of consoles went out of their way to show a frightening amount of rats, the current generation takes that to an even bigger and more terrifying level. At certain points in the game, hundreds of thousands of rats surround you and move towards you, and in some cases even the fire we used before as a defense doesn’t always work.

A Plague Tale: Requiem – Beautiful and Terrifying

A Plague Tale: Requiem

While the game follows the same general idea as its predecessor, everything is amped up to eleven. Whether it’s the aforementioned rats, the gorgeous and epic environments, the much grander settings and puzzles, or the story, everything feels much grander and at a higher stake than the original. That’s not to say the original isn’t good, as it’s more of a compliment to Asobo Studio, which kept the core of the game, but leveled everything else alongside it.

A Plague Tale: Requiem brings back the standard moves, with the sling being used for a variety of different alchemy potions, but adds the ability to counter, stab, and even use a crossbow to kill regularly patrolling enemies. There’s also enough variety in enemy types to keep you on your toes, with different enemies requiring a different approach, from helmeted enemies that are invincible to your slingshot, to fully armored enemies that are intimidating at first, but quickly dispatched. with ease .

It would be impossible and insulting to discuss A Plague Tale: Requiem without touching the fantastic story. The whole thing will take anywhere from ten to fifteen hours to complete, depending on how much you explore and how often you stick around to take in the beautiful visuals. There isn’t a single minute during the game that will feel wasted or wasted, and the story is full of ups and downs, twists and turns that will keep you hooked and floating between heartfelt hope that the siblings will succeed. to cure Hugo, in despair at the thought that they might fail.

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A Plague Tale: Requiem

As beautiful as the environments are, no time was wasted and no expense was too great to make Amicia, Hugo and the supporting cast look as realistic as I’ve seen in Games. From time to time I caught myself noticing Amicia’s individual hairs or the damaged pores on Arnaud’s face. The only bad thing I can say about the characters is that at times the lip-syncing seemed poor, which was a shame considering the powerful voices of the entire cast.

It’s no surprise that A Plague Tale: Requiem was thrown into the blender for the Game of the Year awards, and despite facing fierce competition in God of War: Ragnarok and Ring Elden, it wouldn’t be unfair if A Plague Tale: Requiem won.

A Plague Tale: Requiem was played and reviewed on code provided by Asobo Studio.

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