Project Warlock 2 preview – Boom, boom, shake the room (PC)

Project Warlock 2 is an absolute blast whether you’re a fan of old school boomer shooters or not. This fast-paced and explosively fun title is bolstered by its solid gameplay mechanics and some of the most stunning pixel-based 2D graphics I’ve ever seen. It all comes together to form a very fun-to-play experience.

Project Warlock 2 will be available on Steam and the Epic Store when it launches and you can check out the game demo right now.

The game immediately launches the player into the action without feeling the need to dwell on tedious nonsense like plot setup. Project Warlock 2 knows why you are here and wastes absolutely no time responding to that request. Once you’re thrown into the action and you’ve received your sword and first gun, blazing mayhem ensues almost immediately.

As mentioned in the introduction, Project Warlock 2 will no doubt appeal to fans of old school FPS titles like Loss, Wolfenstein and Unreal Tournament. However, even if you’ve never played these titles, the game’s control scheme is simple enough for you to understand. Button inputs are responsive and the default button mapping is quite intuitive for the most part.

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I played the game on PC using a controller (that’s probably a blasphemous statement for any old school Unreal Tournament fans), and I had to drop my aiming sensitivity drastically in order to maintain any level of accuracy. I also had to re-map a button and it was the button to open the map. For some strange reason, the default button to open the map is the same button used for a special fire ability.

All of this being said, it should be noted that Project Warlock 2 is still in early access, so all of those flaws might be completely absent when the game officially launches next year.

The powers in Project Warlock 2 are a lot of fun to use.
The powers in Project Warlock 2 are a lot of fun to use.

There is a fantastic sense of rhythm present in Project Warlock 2. Flying through levels at breakneck speed while sending waves upon waves of monstrosities is an absolute joy. The adrenaline rush felt is palpable when the screen is filled with bloodthirsty enemies and the game also has a fantastic sense of replayability.

However, there are a few times when this rhythm is broken. Instead of charting the way forward, Project Warlock 2 follows the old school sensibility of allowing the player to solve it on their own. However, the problem with these sections is that they aren’t difficult enough to merit a sense of accomplishment when completed.

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Due to the non-difficult, yet time-consuming nature of these segments, they feel more like mandatory cons than anything else. Every time I met them while playing Project Warlock 2images conjured up in my mind of a dog running and having fun before the leash stretched around its neck was violently pulled back.

Not only is Project Warlock 2 a much better looking game than its predecessor, this is possibly the best 2D pixelated boomer shooter I’ve ever seen. From striking character designs, to beautiful environment lighting effects, to the use of poppies colors, Project Warlock 2 the visuals are stunning to behold.

These winged enemies are pretty harmless on their own, it's when they group together with other enemy types that you have to worry.
These winged enemies are pretty harmless on their own, it’s when they group together with other enemy types that you have to worry.

Apart from these impressive visuals, the game’s audio is also on point. The chosen sound effects perfectly complement what’s seen on screen at any given moment, and the electronic soundtrack gives the game a sense of pace that I didn’t expect. while mowing down pixelated demons.

As long as you’re okay with the excessive amount of backtracking the game throws you into, then Project Warlock 2 absolutely worth your time. The game is currently in Early Access and there is also a demo available on Steam which is worth checking out. It’ll definitely be one to watch when it launches next year.

Project Warlock 2 was previewed on PC with code provided by Press Engine.

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